Myanmar GamesBurma Games
Encyclopaedia of Myanmar Games, III.
Myanmar Traditional Sport Federation is the guardian of Myanmar's most popular games and playgrounds and has graciously opened its gates, records and memoirs to the Myanmar Times. We have researched the variety of Myanmar's less popular leisure activities in a three-part serial, which ranges from full-fledged, encoded disciplines with annually held nationwide contests such as hang gliding to one-of-a-kind, seldom-used games such as the phantom-hone.
The most famous of these countries' traditionally popular sporting disciplines are run by their own sporting associations (e.g. Léthwei, Chinese, Thaing and Chinese ), which gives the association's volunteer group the task of ensuring the continued existence of this colourful and varied range of games. Crews that consist of five members (and can be males and females mixed) change attack and evasion.
Somewhere on the ball a gambler is beaten. There is a rotation of the jugs and the team changes when all defending team members are eliminated. Following a classic tale of an angry falcon trying to feed a family's youngest kid, this is best done with six or seven people.
Players take on the part of the assaulting raptor while the others line up one behind the other; the teammaster is standing in front of him with extended hands to stop the rogue dragon. Usually the youngest players are at the end of the track. There is a time-honoured call-and-response tune between attackers and defence lawyers to accompany the match.
A pair of men, mostly men, are sitting opposite each other on a horizontally lubricated tribe of bamboos, each with a" large" cushion. Myanmar is slightly different from the preferred Japanese and Singapore versions. On the one hand there are 10 per page, not eight, the other distinction is in the weights: the standardized overall model has an overall maximum of 600 kg for men and 520 kg for females, while Myanmar has no diet.
There is a reddish marking in the center of the cable, with a double marking in black and a double marking in black. You should draw a line in reddish color on the floor directly below the center marker, with two blank line 2 meters away. By order of the ref, the two crews take off to draw and rip until the blank line on the opposing side of the line crosses the net 4m baseline on their side.
This is a classical schoolgirl puzzle that uses a variety of techniques such as jibbing, jimmying and doodging. You will be divided into a team of 10 people ((three of them are substitutes), an attacker and a defender. There are nine horizontal outlines on the square playing field (one of which is the front line from which the offensive begins and one the back line), two lateral and one long center line.
That earns the whole squad a point and they weaving their way back to the front line to try again. Defender must mark an attacking opponent's hands to throw him out of play. He is a remarkable exceptional defensive skipper as he moves along the midline.
If all the aggressors are caught or cross the border, they interrupt the attack (htoke kyo) and the commands must change. Every half is 30 min long, with a five-minute interval in between, after which the groups change. For every goalkeeper who reaches the back line, one point is awarded and the most points are awarded to the winning side at the end of the game.